![]() ![]() Usually the first round because you have not lowered the attack of Goku. You may need to use Ghost or Yemma during this round on occasion. The lower damage received by 25% from King Cold makes Chilled a much better blocker. Pair these 2 together as much as possible. PHY & INT type to benefit from leader skill Chilled will be the core Nuker, best if paired with King Cold in the same round. Consider taking Trunks (Teen) STR) along, as the card's Passive Skill provides +15% ATK-DEF boosts for ALL, which will augment your team's ATK and damage. Chilled as a Friend provides +30% HP-ATK boosts for INT-PHY cards. #TRANSCENDING LIMITS GOKU VS SUPREME WARRIOR AWAKENED GOKU ANDROID#Android #16 as a leader boosts HP-ATK-DEF by +30% for INT cards. Leader + Friend : Android #16 + Chilled as Friend. Only links with Gohan for Atk +20% (super strike) which will be handy in rotaion. That is the only reason he is in the team. Passive boosts all allies Atk and Def +15%. ![]() Great chance to raise allies atk and def +20% which will be great in Rotation every now and again. Only in team to link with Pan so that she can super attack for herself easier to add to the damage against PHY Goku. He boosts his own ki +2 so super attacking should be consistant and you want him with pan always so that he can always lower attack while she is always healing. Paired with pan for the link skill GT ki +2. Mainly used for some free HP recovery, her damage should be nice as I hope you have got her to at least super attack 6 so that she can fire early super attacks. Paired with Granpy Gohan and always first to attack for passive skill attack boost of 5000 atk. He passively boosts his own ki +3 atk and def +2000. Always in middle to gain benefits of linking with thos in rotation. Ki and Stat lead for some slight endurance boost and mainly the ki boost. ![]()
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